//////////////////////////////////////////////////////////////////////////////////////////////
//File		:	CGame.h
//Purpose	:	Organizes and acts as the instance of the game itself
//////////////////////////////////////////////////////////////////////////////////////////////
#ifndef _CGAME_H
#define _CGAME_H

#include "stdafx.h"

class CGame
{
private:
	//Nothing Right Now


	//Disabled object functionality
	CGame(const CGame& cg) {}
	CGame& operator=(const CGame& cg) {return *this; }
public:
	CGame();
	~CGame();

	//Initialize
	void Initialize();

	//Main. Should be called once! Return Error Code
	int Main();

	//Shutdown
	void Shutdown();


};

#endif